How it plays
You stand at the front and make the fight about you. The blows you take turn grey, and every blow you land wins that health back, so the Vanguard pulls whole packs and refuses to fall. Hold the line as the Bulwark, or spin through them as the Warmonger.
Fights with swords, axes, maces, shields. Wears plate.
Every Vanguard has
The core kit, whichever Path you take.

Ringing BlowReady a blow that rings like a struck bell: your next swing comes at once, hits 80% harder and knocks the spell out of the target's hands. The first one on a foe stuns it for 1s (not again on it for 15s).

HeadlongRush up to 4 tiles to an enemy and stamp down: everything around you is struck and slowed by 40% for 2s.

AnvilfallBring your weapon down like a hammer on an anvil: it dents the armor of its target (-70% for 8s) and wins back grey health equal to all of its damage (Rally).

Rally Passive40% of the damage you take becomes grey health for 4s. Every hit you land wins back grey health equal to half its damage (Anvilfall: all of it).
Two Paths to choose between
Each Path adds three spells and a passive of its own. You can change it later at a trainer.
Knacks, small extras any Vanguard can pick: Old Grit, Bodyguard, Iron Will.
The alpha is open
Free, in Discord or in your browser. Best with friends: start it in a voice call and play together.
Rather wait for the beta? Get an email when it opens.