How it plays
Keep your distance and keep moving. The Ranger shoots on the run, wires the chase path with snares and leaps clear when it breaks. Hunt one target an arrow at a time as the Huntsman, or fill the sky over a whole pack in the Windstorm.
Fights with bows, crossbows. Wears leather.
Every Ranger has
The core kit, whichever Path you take.

WindpierceNock a wind-cut arrow: your next shot comes at once, hits much harder and pierces every enemy in a line behind your target. Huntsman: on your Quarry it interrupts a cast.

Hare's LeapSpring three tiles away from your target like a startled hare. Your next shot hits 50% harder. Two charges.

TanglewireString a wire across the ground. The first enemy to step on it springs it: everything on it is rooted for 2.5s. Lasts 15s - decide where the pack can walk.

Fleetfoot and Second Breath PassiveFleetfoot: every shot you land makes you 5% faster for 2s (three times over). Second Breath: after 2s of moving without being hit you regenerate 1.5% of your health a second. Your shots heal you for 5% of their damage.
Two Paths to choose between
Each Path adds three spells and a passive of its own. You can change it later at a trainer.
Knacks, small extras any Ranger can pick: Fern Cloak, Field Dressing, Long Stride.
The alpha is open
Free, in Discord or in your browser. Best with friends: start it in a voice call and play together.
Rather wait for the beta? Get an email when it opens.