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The Warbinder standing in the grass

The Warbinder

Melee battle-mage / binder

A battle-mage who fights at arm's length. Tears packs apart with ruin, learns every creature's true name, and binds the ones that kneel.

The Warbinder fighting a wolf pack with its own spells

How it plays

A battle-mage at arm's length: dive in, burst, leave. Every kill fills your bestiary, and a mastered creature brought low can be bound to fight for you for good. Tear packs apart on Ruin, or lead a menagerie of conquered monsters as the Binder.

Fights with staves, wands, totems. Wears cloth.

Every Warbinder has

The core kit, whichever Path you take.

Two Paths to choose between

Each Path adds three spells and a passive of its own. You can change it later at a trainer.

Ruin

Damage

A living cataclysm: Rift Leap in, Maelstrom them together, Rending Arc, and leave before the pack recovers. Kills feed Cataclysm.

  • Rending Arc
  • Maelstrom
  • Doomfall

Cataclysm Each kill within 4s of the last adds +8% damage, 5% less damage taken and a wider blast to your spells (up to 5). At 5, your familiar uses its signature move for free.

Binder

Damage

A menagerie of conquered monsters: Unleash the roster, Rift Leap behind them, burn one as a Soul Pyre when the pack bunches.

  • Unleash
  • Soul Pyre
  • Menagerie

Menagerie Keeper Field up to 3 weight of bound creatures at once (small 1, large 2), each as strong per weight as the familiar.

Knacks, small extras any Warbinder can pick: Soul Feast, Dread Leap, Rebind.

The alpha is open

Free, in Discord or in your browser. Best with friends: start it in a voice call and play together.

Rather wait for the beta? Get an email when it opens.