How it plays
A battle-mage at arm's length: dive in, burst, leave. Every kill fills your bestiary, and a mastered creature brought low can be bound to fight for you for good. Tear packs apart on Ruin, or lead a menagerie of conquered monsters as the Binder.
Fights with staves, wands, totems. Wears cloth.
Every Warbinder has
The core kit, whichever Path you take.

Searing StrikeYour staff takes fire: your next blow comes at once, hits 40% harder and explodes onto every tile around the target, searing their eyes (25% of their blows miss for 2.5s). Ravage heals you for each enemy the blast hits.

True NameSpeak a creature's true name at a target within 3 tiles: heavy damage, 50% more against a type your bestiary has mastered. A target left below 20% health is held in place for 3s - long enough to Bind it.

Rift LeapTear the air open and step up to 4 tiles through it: a blast of rift-fire hits everything around where you land, and the rift you leave snares (50% slower for 2s) everything that stood next to you. In, or out.

Bestiary and Ravage PassiveEvery kill fills that creature's bestiary entry (weak types are mastered in 10 kills, normal in 25, strong in 50). Bind a mastered type below 20% (the Bind button under your target) and it joins your roster for good. One bound creature fights at your side (three with the Binder Path); its strength follows its level against yours, so bind stronger ones as you grow. Click this passive beside your spells for the Bestiary, where you choose which one fights. Ravage: each enemy a spell of yours hits heals you 3% of your health, at most 15% a cast.
Two Paths to choose between
Each Path adds three spells and a passive of its own. You can change it later at a trainer.
Knacks, small extras any Warbinder can pick: Soul Feast, Dread Leap, Rebind.
The alpha is open
Free, in Discord or in your browser. Best with friends: start it in a voice call and play together.
Rather wait for the beta? Get an email when it opens.