AETHERCHORD Play in Discord
The tide flooding one half of a hold in a boss fight

The world of Aetherchord

A whole continent to walk, with no download between you and it. Here is what is waiting.

Bosses with a plan

Every word Sister Carillon sings is an attack: the command lands on the floor as the word leaves her mouth, in time with her own song. Captain Mercy Squall fires broadsides across her own deck while the powder kegs roll. Under Rumhollow, the Keelbound Captain lets the tide into the half of the hold you are standing in.

These are fights you learn, as a company, and remember.

A company among the candles in Sister Carillon's chamber Broadside lines across the deck of a ship The tide flooding one half of a hold

Raids

World raids bring fifteen players against one enemy. The Colossus fills the cavern, the names fill the screen and the raid frames tell you who is about to need help.

Fifteen players around the Colossus A warded circle under the Colossus A raid fought on open ground

Hunts that bite back

Hunting grounds on every road, caves with bosses at the bottom and group dungeons further in. Wolves hunt in packs and circle to your back; the small monsters stay dangerous long after you have outgrown them. Take a bounty off the board and ride out with your friends to bring down a drake.

A drake in a ring of lava A company bringing down a drake in the open A hunter's board by the town road

The coliseum

Right in the middle of Brightharbor: challenges for one, two or a company of three to five, wave after wave and then the champion. Everyone else watches from the stands, and they will remember how you did.

A pair on the sand against the champion Lines of fire crossing the arena Two friends fighting with the stands full

Mysteries, not fetch quests

No arrows over heads, no markers on the map. Notes, carvings, an old verse, a bell nobody should ring: the world hides its secrets in plain sight, and you find them by looking and by asking the right people. Levers, hidden doors and old machines are there for whoever gets curious.

A swinging bridge in a machine room A drained chamber under the town A ring of old stones in a meadow

Opt-in PvP

Fight other players if you choose to. Switch PvP on and anyone else who has done the same is fair game, on the road or in a duel. Leave it off and you are left to the monsters.

An ambush on a country road The game's health bars, spell bar and minimap in a PvP fight

Guilds and houses

Found a guild with its own ranks and bank, and rent a hall where only your members may stand. Buy a house, furnish it and invite your friends. Keep in touch with chat, whispers, friends lists and mail.

A guild gathered between the town's houses A furnished house full of guests A small home by the harbour

Gather, craft and trade

Gather herbs, ore and wood and fish the water wherever you find them. Learn recipes from books and work them in the crafting cube, then sell the surplus on the auction house or trade face to face.

The market street, busy with players A crowd of players on the square

Roads, carts and boats

Ride the carts from town to town and take a boat when the road runs out. Other players are going your way too.

A cart on the country road

The alpha is open

Free, in Discord or in your browser. Best with friends: start it in a voice call and play together.

Rather wait for the beta? Get an email when it opens.