How it plays
Glass in armour, fireworks in a crowd. Every spell marks its target with fire, frost or storm, and a second mark sets off a reaction. Stand and burn on Pyromancy, freeze and shatter on Cryomancy, or blink through them on the Arcane Path.
Fights with staves, wands, orbs. Wears cloth.
Every Arcanist has
The core kit, whichever Path you take.

FireballStand and hurl a ball of fire: it bursts over the target and the tiles around it and leaves them Burning. Burn + Chill: Steamburst. Burn + Shock: Flare.

Rime ShardFlick a shard of ice on the move: it Chills the target (slowed), and your next bolt comes at once and Chills everything around the target. Chill + Burn: Steamburst. Chill + Shock: Rimelock.

Leaping ArcStand and loose lightning that leaps between up to five enemies, Shocking each. Shock + Chill: Rimelock. Shock + Burn: Flare.

Element Marks and Aether Ward PassiveYour spells mark enemies with Burn, Chill (slowed 30%) or Shock for 4s. A second, different mark sets off a reaction: Burn + Chill Steamburst (a burst around the target), Chill + Shock Rimelock (frozen 1.5s), Shock + Burn Flare (thrown back); once you walk a Path they hit far harder. Aether Ward: a shield of 20% of your health that refills once you go 4s without a hit; every reaction heals you 1%.
Three Paths to choose between
Each Path adds three spells and a passive of its own. You can change it later at a trainer.
Knacks, small extras any Arcanist can pick: Saltglass Shell, Mana Surge, Twin Mark.
The alpha is open
Free, in Discord or in your browser. Best with friends: start it in a voice call and play together.
Rather wait for the beta? Get an email when it opens.