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The Druid standing in the grass

The Druid

Pack / healer

Speaks for the old green. A spirit wolf at your side from the first day, a pack or a moss spirit later: you conduct nature rather than cast every blow.

The Druid fighting a wolf pack with its own spells

How it plays

A spirit wolf runs at your side from the first day, and you conduct nature rather than cast every blow. Lead a whole wolf pack on Packbond, or wander as a sanctuary on Bloomsong, a moss spirit on your tank and healing on the move.

Fights with staves, wands, totems. Wears cloth.

Every Druid has

The core kit, whichever Path you take.

Two Paths to choose between

Each Path adds three spells and a passive of its own. You can change it later at a trainer.

Packbond

Damage

A mobile wolf pack: sting, Command, Packhowl, and kite while the wolves hold the pack.

  • Packhowl
  • Kinstep
  • Kinsong

Packbond A second wolf runs with you, and a fallen wolf returns after 20s. Command makes your wolves pounce and bleed what they bite.

Bloomsong

Healer

A wandering sanctuary: a moss spirit on the tank, Greenmend when someone dips, Mending Bound and Dewfall on the move.

  • Greenmend
  • Dewfall
  • Evergrove

Bloomsong Your wolf becomes a moss spirit. Command it onto an enemy and it lashes and roots it; onto an ally and it goes to them and heals everyone around it. Your heals are 10% stronger and your mana returns 25% faster.

Knacks, small extras any Druid can pick: Oakheart, Hart's Run, Seed of Return.

The alpha is open

Free, in Discord or in your browser. Best with friends: start it in a voice call and play together.

Rather wait for the beta? Get an email when it opens.