How it plays
One voice, two songs. Switching between heal and harm builds your Harmony. Hold a dying party together on Restoration, the strongest healing in the game, or sing a pack slowly to death on the Dirge while you walk away.
Fights with chimes, wands, hymnals. Wears cloth.
Every Cantor has
The core kit, whichever Path you take.

Bright NoteYour next sung note comes at once, 60% harder, and bounces on to 3 more targets - healing allies (you, if alone) and hurting enemies by turns. It always resolves: +1 Harmony. A full staff of Harmony goes into it: +1 bounce for every pip.

SforzandoA sudden chord toward your target: every enemy in the cone is struck and thrown 2 tiles back. The peel every Cantor needs.

GlissandoSlide 4 tiles along a rising run of notes. Every ally you pass is healed, and you a little.

Harmony and Lifesong PassiveHarmony: switching songs (a heal after a hurt, or the other way round) adds a pip; Bright Note spends a full staff for more bounces, and every Cantor ultimate is a cadence that spends it all for power. Lifesong: you heal for 15% of all your damage. Your songs deal sonic damage.
Two Paths to choose between
Each Path adds three spells and a passive of its own. You can change it later at a trainer.
Knacks, small extras any Cantor can pick: Sanctuary Note, Dread Wail, Clear Breath.
The alpha is open
Free, in Discord or in your browser. Best with friends: start it in a voice call and play together.
Rather wait for the beta? Get an email when it opens.